Wednesday, May 2, 2007
Videogame Review - Super Paper Mario (Wii)
Overall Rating: B-/C (still fun, just not what I expected)
Synopsis: Not as enjoyable as its predecessor, Paper Mario 2: Thousand Year Door (GameCube).
SPM is still a good game. The gameplay is fun, and the flipping between 2-D to 3-D components rock a lot. It's just that in transitioning between to the two games, they changed some elements that changed the game noticably:
CONS/Different from Paper Mario 2:
• No more turn-based fighting: It's just jump on his head 9x or not.
• You can arrange the Pixls and Characters and become invincible: Bowser on a Hoverboard!
• So much platform, so little RPG: A couple of levels consist entirely of just jumping up, up, and further up.
PROS:
• Quick/Easy RPG: A good game to ease a newb into the RPG videogame genre
• Flipping 2-D to 3-D is neat: Exploring this power is incorporated throughout the game
• Bowser on a Hoverboard: Exactly! Sometimes you want to be invincible. And on a hoverboard
• Self-referential Geekery: Lots of references to geek culture and previous Paper Mario games - as Princess Peach, you have to play through a dating sim intro to a boss battle = awesome!
Subscribe to:
Post Comments (Atom)
1 comment:
Despite my ambivalence towards this title, I find myself still playing trying to fill all of the recipes and treasure maps. But not the cards, fuck them. This is probably due to the fact that we don't have many games for the Wii yet. Also, because I have nothing better to do.
Post a Comment